|
|
|
|
Reply From: |
Zylann |
I have no idea where this gradient would come from, but you can select a custom splash screen in the Project Settings -> Application -> Boot Splash -> Image
property.
Okay, logs say that during this gradient the game produces a series of errors. To be more precise, it’s a few repetitive lines
at: drivers/gles3/rasterizer_scene_gles3.cpp:5097:initialize() - condition ' status != 0x8cd5 '
The game thus normally works, it looks as if OpenGL is not started from the first try.
Here is full log:
Starting:
**INIT EVENT! - 0xb22a33f0
***************** HELLO FROM JNI!!!!!!!!
*******CLASS FOUND!!! STEP2, 0x10074a STEP3 -1255313372 STEP4, 0x10001d STEP4.5, 0x10074e STEP7 STEP8
*******GOT METHOD _dir_open ok!!
*******GOT METHOD _dir_next ok!!
*******GOT METHOD _dir_close ok!!
*******GOT METHOD _dir_is_dir ok!! starting to attempt get methods
*******GOT METHOD _init_audio ok!!
*******GOT METHOD _write_buffer ok!!
*******GOT METHOD _quit ok!!
*******GOT METHOD _pause ok!!
test construction 5
running from dir /
**SETUP
CMDLINE LEN 0 - APK EXPANSION 0
*****SETUP OK
ANDROID MODULES: Nothing to load, aborting
WARNING: not found: display/driver/keep_screen_on
^_^_^_^_^ newcontext 0
^_^_^_^_^ resize 0, 720, 1280
**FIRST_STEP
OpenGL ES 3.0 Renderer: Mali-T720
During these errors, a gradient is shown. A splash may appear after this gradient or not appear at all. If you record video from the screen, you can see how the two screens flicker: the gradient / splash
At: drivers\gles3\rasterizer_scene_gles3.cpp:4918:initialize() - Directional shadow framebuffer status invalid
Error below repeats 30 times
**ERROR**: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers\gles3\rasterizer_scene_gles3.cpp:5021:initialize() - Condition ' status != 0x8CD5 ' is
true. Continuing..:
This error repeats 6 times
**ERROR**: Condition ' status != 0x8CD5 ' is true. Continuing..:
At: drivers\gles3\rasterizer_scene_gles3.cpp:5097:initialize() - Condition ' status != 0x8CD5 ' is
true. Continuing..:
And at the end the log says:
OpenSL Init OK!
Boot splash path: res://splash.png
**ERROR**: Condition ' status != 0x8CD5 ' is true.
At: drivers\gles3\rasterizer_storage_gles3.cpp:6383:_render_target_allocate() - Condition ' status != 0x8CD5 ' is true.
H4love | 2018-08-18 03:57
Oooh that’s on Android? Sorry I don’t know what could be going on, but you should specify that in your post.
Also if you can reproduce the problem in a simple project, you can post the issue on Github with your device specs for devs to have a look
Zylann | 2018-08-18 14:57