0 votes

Tested in both 2.1 and 3.
I have a Rigid Body object moving around a scene contained in a set of 4 static body objects. I am firing kinematic bodies at the rigid body to keep it moving, however when the rigid body is touching the static bodies at the right angle or in some weird way rather than correctly bouncing, the object bounces at high speed before passing through the static bodies and out of bounds.
example: http://ace-net.net/dev/export/game.html
(keep hitting it in top left corner for the bug to happen)

in Engine by (21 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.