rigid body high speed on collision bug (2D)

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:bust_in_silhouette: Asked By AceScottie1

Tested in both 2.1 and 3.
I have a Rigid Body object moving around a scene contained in a set of 4 static body objects. I am firing kinematic bodies at the rigid body to keep it moving, however when the rigid body is touching the static bodies at the right angle or in some weird way rather than correctly bouncing, the object bounces at high speed before passing through the static bodies and out of bounds.
example: http://ace-net.net/dev/export/game.html
(keep hitting it in top left corner for the bug to happen)