Reusing a Gridmap

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:bust_in_silhouette: Asked By DriNeo
:warning: Old Version Published before Godot 3 was released.

For my testing needs I would shamefully reuse the gridmap of the Platformer demo 3D.

The tiles.scn file was opened with no error, the textures was found, a tiles .res file is exported with “convert to” in the scene menu. But the gridmap doesn’t behaves as expected.

Selecting the floor in the editor loads the top tree in game.
To have a floor I need to click on the ramp…
If you encountered these difficulties and resolved it, or if you have some suggestion feel free to answer.

:bust_in_silhouette: Reply From: DriNeo

I gave a glance to the project today, and the issue is gone.
Godot probably needs to be restarted sometimes.