0 votes

I need to make a shader such that nothing is visible unless a Light2D is close, if there is no light nearby then it should be displayed as solid black. How can I do this? I've been trying to write a shader to do this but can't figure out how to.

Any help is appreciated.

asked Aug 10, 2018 in Engine by PugMasterPug (107 points)

1 Answer

+1 vote

You could use lights as a mask to achieve that. See the 2D Light Masks Demo.

answered Aug 11, 2018 by Calinou (2,791 points)
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