I'd like to export a project to the Windows Desktop platform from my development computer that uses Ubuntu.
I tried following these instructions, but it doesn't seem like they include mono.
I also tried using the documented command;
C:\godot> scons platform=windows tools=no target=release bits=32
C:\godot> scons platform=windows tools=no target=release_debug bits=32
...and included the
module_mono_enabled=yes flag, but the compiler didn't like that.
Since it's not really documented, I figure it's not possible right now maybe?
If it is though, I'd love to know how :D