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I'd like to export a project to the Windows Desktop platform from my development computer that uses Ubuntu.

I tried following these instructions, but it doesn't seem like they include mono.

I also tried using the documented command;

C:\godot> scons platform=windows tools=no target=release bits=32
C:\godot> scons platform=windows tools=no target=release_debug bits=32

...and included the module_mono_enabled=yes flag, but the compiler didn't like that.

Since it's not really documented, I figure it's not possible right now maybe?
If it is though, I'd love to know how :D

asked Aug 10 in Engine by Christoffer Schindel (26 points)

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