https://i.imgur.com/IObbgfL.jpg
how can i do player’s 3D area or map/texture load by streaming like this? like a distance of field rendering to save ram and vram memory in big maps?
thx
This is done by the engine itself, which loads texture mipmaps successively rather than fully loading it. It’s a feature of the rendering engine. I think this is planned on the Godot roadmap but I can’t tell when devs will start working on it.