0 votes

https://i.imgur.com/IObbgfL.jpg

how can i do player's 3D area or map/texture load by streaming like this? like a distance of field rendering
to save ram and vram memory in big maps?

thx

asked Aug 9 in Engine by tomarlo4 (14 points)

1 Answer

+1 vote

This is done by the engine itself, which loads texture mipmaps successively rather than fully loading it. It's a feature of the rendering engine.
I think this is planned on the Godot roadmap but I can't tell when devs will start working on it.

answered Aug 10 by Zylann (14,313 points)
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