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Asked By | talador |
I have a one shot particle effect that doesn’t show up when I load the second scene to the right of the current scene. If I play the scene by itself the particle effect works when I run into an object. The Area2D “body_entered” still works, but it think’s it’s position is one screen size to the left so I have to do something like this:
#coin.gd
const SCREEN_X = 480
func _ready():
glo = get_node("/root/global")
particle_packed = preload("res://env//script_obj//coin_particle.tscn")
get_node("Area2D").connect("body_entered", self, "trigger_enter")
func trigger_enter(body):
if body.get_name() == 'player':
var particle = particle_packed.instance()
particle.position = position
particle.position.x += SCREEN_X * (glo.current_level -1) #why this
get_tree().root.add_child(particle)
glo.coin_found()
queue_free()
What is glo
and particle_packed
? I don’t see them defined anywhere.
Also I don’t fully understand the problem or how it happens.
Is your coin_particle.tscn
scene centered at the origin?
Also are you sure the position you set it to is actually correct, relative to the parent of your nodes? (verify what’s local and global)
Zylann | 2018-08-10 12:52