I'm fairly new to Godot, and I followed the TileMap tutorial + read a bit about the hexagonal tile map example, in order to trip to make a small hex-grid game.
I created a tileset with collision info and tiles set to "pickable", with a custom signal being emitted on mouse_enter.
In the main scene, I added one callback per signal, to modify the content of a label depending on the tile under the cursor, but nothing happens.
I'm pretty sure I forgot to plug something, but I can't find what... I'm uploaded my current project here.
If anyone can have a look, it would help a lot, thank you !
PS: here are a couple script shots if you can't d/l the project but want to have a look: