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Asked By | Aaron Franke |
I’m trying to build compound colliders out of CollisionShape. I’d like to have several of these together as children of a child so that I can easily remove/generate/instance them as needed.
RigidBody
Collider0
ColliderGroupA
Collider1
Collider2
ColliderGroupB
Collider3
Collider4
However, only Collider0 is detected, without it the Rigidbody complains that it has no collider. It seems that I can only have colliders that are direct children?
Is there any way for the RigidBody to detect Colliders 1-4 in this configuration? If not I’ll have to use groups or something else to organize and manage them.