Is tool include renamed to thirdparty in godot project ?

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:bust_in_silhouette: Asked By Ishan

In document http://docs.godotengine.org/en/latest/development/cpp/configuring_an_ide.html#kdevelop

necessary includes/imports mentioned are

. // a dot to indicate the root of the Godot project
core/
core/os/
core/math/
tools/
drivers/
platform/x11/ // make that platform/osx/ if you’re using OS X

But in source code, I can see “thirdparty” instead of “tool”. Is “tool” renamed to “thirdparty”?

:bust_in_silhouette: Reply From: eons

Tools was on 2.0 and looks like a mix of thirdparty and modules

Report that ancient entry in the documentation repository so somebody can fix it for next stable.

Godot , C++ and git is new for me. So how can I get correct source code?

Ishan | 2018-08-07 18:39

The easy, non-git way is just download the ones tagged as release Releases · godotengine/godot · GitHub

That if you want to work with stable, for using master and keep updating it, just do a pull from master repository (links are on the repo) and keep pulling updates (make a fork on your account if you intend to modify and push).

I do not know if kdevelop needs some special settings to compile and debug, it should not be different than qt creator.

eons | 2018-08-10 10:04