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Asked By | lefttothewind |
How I’m supposed to use the godot_pool_XX_array_write_access
structs to pass data from within my C code to godot?
Using the append/insert/set functions is not efficient for large number of elements.
Edit: How to put underscores here?
For adding code here, use backticks, “``”.
Ertain | 2018-08-06 16:11