CollisionObject2D input_event not working in my Project

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:bust_in_silhouette: Asked By kuerbi

Hello

I want to use the input_event method from CollisionObject2D. I created a RigidBody2D as my root scene. I set the pickable attribute to true and connect the event with my script.

But it still doesn’t work. that means the input_event didn’t get called

I have created the scene in a folder.

I created a new Project and copied the scene from the other Project. In the new Project the input_event method works as expected.

But why? I ran the single scene in both Projects. But still in my main Project it doesn’t work.

I am a bit desperate.
What can be the reason for this?