Does GODOT Support 2D/3D Texture Instances?

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:bust_in_silhouette: Asked By PixiePal

Hi all,

I see that the engine enabled 2.D or 3D capabilities, however what if there are certain maps that that need to have backgrounds or Objects rendered in 3D, but characters in that map with 2D sprite? Then for other areas and characters in 3D?

For those with experience with the engine, is GoDot capable of rendering these visuals seamlessly without breaking, or does the engine only allow either complete 2D or 3D?

While I’m not very experienced with the engine, AFAIK it can mix 3D with 2D sprites. For instance, you may have a 3D scene, and yet you might be able to throw in a 2D sprite. How you go about this, though, is unknown to me.

Ertain | 2018-07-28 04:43

Thanks!

Some engines only have it where both map and sprites are 2D or 3D only. Might have to add some bone-weights to 2D sprites but it’s an experimental start :slight_smile:

PixiePal | 2018-07-31 19:12