If you add a singleton script like this:
extends Node
var score
func _ready():
score = 0
func incrementScore():
score += 1
You can then add this script as Singleton and name it as ScoreManager. Then in anywhere in your game you can call
ScoreManager.incrementScore()
To increment your score.
You can use this technique to switch between scenes, manage music with crossfade transitions between scenes, manage sfx etc..