Color changes to a tileset

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:bust_in_silhouette: Asked By GeorgeShannon

I want to use the Roguelike tileset from Oryx in a Godot project. They’re provided without color (that is, all the tiles are white), but I can ‘build’ a collection of tiles as a TileSet resource and change their color using the Modulate property for each tile. When I’m done, I export as a tileset. When I make a TileMap in a new scene, the tiles don’t have the color changes.

Are these changes not carried over when I export as a tileset - only the region of the source image and collision properties? Is there any way around this?

I’m kind of new to Godot and game dev, so hopefully I’m explaining myself correctly.

:bust_in_silhouette: Reply From: PixiePal

Sounds like it’s only saving the original Parent-Class state and not reflecting the abstract version of it.

When the tiles are applied, are the changes done from the Modulate being saved/reflecting in the code?

They are saved to the tileset setup scene (before I export); that is, they’re maintained if I quit and reopen.

GeorgeShannon | 2018-08-03 00:30