Edges around Light2D textures

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By stillinthe90s
:warning: Old Version Published before Godot 3 was released.

I’m getting tiny flickering edges around the textures of Light2D nodes. This also happens in the official 2D lighting demo, so it’s not just me using bad sprites or import settings.
inside the red rectangle

inside the red rectangle

It’s pretty hard to spot here but becomes obvious when the nodes are moving.
What could be causing this?

Still having this issue with v. 2.4.1 stable.

stillinthe90s | 2017-11-16 15:57