0 votes

I currently have all my HUD elements in a CanvasLayer so that they sit unmoving in front of my level scene.

The problem is that I have a minimap that uses a Viewport and there is currently a bug where Viewports don't work properly when they are descendants of CanvasLayers.

As such, I am wondering if there's another way to display my HUD elements that doesn't involve a CanvasLayer?

At least until the bug gets fixed in 3.1.

in Engine by (1,549 points)

if you can make a sample project to reproduce that bug, report it as an issue on github.
or post a link to download here.
I or someone might take a look.

Thanks for the response. I believe the bug has already been reported on github. I linked it in my question.

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