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Asked By | Diet Estus |
I currently have all my HUD elements in a CanvasLayer
so that they sit unmoving in front of my level scene.
The problem is that I have a minimap that uses a Viewport
and there is currently a bug where Viewports
don’t work properly when they are descendants of CanvasLayers
.
As such, I am wondering if there’s another way to display my HUD elements that doesn’t involve a CanvasLayer
?
At least until the bug gets fixed in 3.1.
if you can make a sample project to reproduce that bug, report it as an issue on github.
or post a link to download here.
I or someone might take a look.
volzhs | 2018-07-26 05:36
Thanks for the response. I believe the bug has already been reported on github. I linked it in my question.
Diet Estus | 2018-07-26 05:50