How to fix "System.ComponentModel.Win32Exception" problem in v3.0.5

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:bust_in_silhouette: Asked By Niels_Sarys

Hello !

When I want to build the project, I got this error message :

" The build method threw an exception.
System.ComponentModel.Win32Exception: ApplicationName=‘C:\Program Files\Mono\bin/msbuild.bat’, CommandLine=‘“C:/Users/Numᅢᄅrique/Documents/Projets/games/Creeps/Creeps.sln” /v:normal /t:Build “/p:Configuration=Tools” “/l:GodotSharpTools.Build.GodotBuildLogger,C:\Users\Numᅢᄅrique\Documents\Logiciels\godot\Godot_v3.0.5-stable_mono_win64/GodotSharpTools.dll;C:\Users\Numᅢᄅrique\AppData\Roaming/Godot/mono/build_logs/5cd8839fab4f745240b0111810e78013_Tools” “/p:FrameworkPathOverride=C:\Program Files\Mono\lib/mono/4.5”’, CurrentDirectory=‘’, Native error= L¬タルopᅢᄅration a rᅢᄅussi.
"

Thanks !

FrameworkPathOverride=C:\Program Files\Mono\ lib/mono /4.5

It seems to have a problem with this path but I don’t know where to change it.

Niels_Sarys | 2018-07-25 14:51