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Asked By
Aaron Franke
I have a MeshInstance node with a mesh assigned. How do I create a collider from this mesh? The MeshInstance in question has a mesh that serves as terrain, so I want, for example, a ball to be able to roll down the slopes on the terrain.
Select the MeshInstance, and look at the menu bar on top of the 3D viewport. You will see a Mesh menu. Click on it to see several options to generate the collider, for example you can try Mesh -> Create Trimesh StaticBody.