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Asked By
LucinaMan
I need to get and store the location of my player (Kinematicbody2d). This is so I can place the character correctly outside of a door he has exited in a town with multiple buildings. Any help would be greatly appreciated.
A 2D node’s position is accessed via the position property. T
To store the current location in a variable to access later:
var saved_location = position
To place the player at a certain location, set the property via:
position = Vector2(x, y)
Thanks a ton, that helps a lot!
LucinaMan | 2018-07-21 22:03
Here’s a follow up question, currently the trigger to remember the position is when the sprite collides with an area2D. How can I get a reference to the sprite in the area2D’s code?
LucinaMan | 2018-07-21 22:45
I’m assuming that by “the sprite”, you mean the KinematicBody2D player.
Use the Area2D’s body_entered() signal, which includes a reference to the body that overlapped the area.
func _on_Area2D_body_entered(body):
# body is the colliding object