0 votes

Hi, I have this two objects in blender:

Objects in Blender

They perfectly line up, the two common vertices have the exact same location.
I exported them using the Better Collada exporter with Triangulate on.
Now my imported object in godot 3 looks like this:

Objects in Godot

Can you help me figure out where this gap comes from?

asked Jul 20, 2018 in Engine by TobiLa (143 points)

1 Answer

0 votes

export formats are buggy in general.

there is a direct blender exporter and gltf2.0

https://github.com/godotengine/godot-blender-exporter

https://github.com/KhronosGroup/glTF-Blender-Exporter

answered Jul 20, 2018 by hungrymonkey (419 points)
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