I'm trying do use Godot tiles system. I've made simple scene with colliding tiles
That's my tiles map: (red shapes are showing collision shapes)
That's how is my scene looks like
When Godot logo (rigidbody) is falling on the ground it is colliding fine. Problem is, that these trees, and dark background tiles are also colliding with rigidbody, even without colliders set.
Do i missing something? :(