How to auto-slice an image into a tileset?

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:bust_in_silhouette: Asked By Diet Estus

I have a very large image that I want to convert to a Godot tileset to use in a TileMap node.

Usually, to make a tileset, I would open a new scene, load the image into a Sprite, enable region, and then manually slice the image by creating new sprites and selecting the regions. Then I’d convert the scene to a tileset using Scene > Convert To > Tileset.

In this case, the process would be too intensive. I just want to convert the image to a tileset in one fell swoop, so that I can then just stamp it onto my TileMap.

Any advice?

There is a slice option but I can’t work out how to use it. I’d be interested to know also.
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duke_meister | 2018-07-16 04:23

:bust_in_silhouette: Reply From: hilfazer

Consider using a plugin, like this one, for example
https://godotengine.org/asset-library/asset/160

Great plugin! It allows me to easily create a tileset from an image. But do you know an easy way to convert the resultant tileset into a TileMap? There are too many tiles to individually select them and place them into my level. I’d like to just stamp the resultant tileset into a TileMap.

Diet Estus | 2018-07-17 01:35

I don’t know how to do this, sorry.

hilfazer | 2018-07-17 17:00

You can select ‘Scene > Convert To > TileSet’

Hasan Yusuf Ahmed | 2019-03-25 06:28