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Asked By
nightblade9
Understanding nothing about how Godot/Mono actually works, I wanted to create a proof-of-concept to see how big the APK file is (compared to Godot without Mono).
I downloaded the templates several times, finally unpacking the raw .tpz file downloaded from the website and realized that the Android templates aren’t even present.
Is Android not supported with Godot Mono projects? Is this planned for the future?
As of Godot 3.0.5, C# project exporting is only supported for desktop platforms. Support for mobile and Web platforms will be added in a future release; however, there is no ETA I know of.
See GitHub issues #19839 and #18364 for a general overview of the current C# support status in Godot.
Thanks, I thought it would be something like this. By any chance, could you hazard a guess how much bigger the APK size will be when Mono is part of the mix?