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Asked By | ondesic |
I have an Area2D as the main node. I add a sprite and a few other nodes. If I trigger a breakpoint and go into debug, how can I see the properties of the sprite? Is there a way to view all the nodes and their property values in debug?
I’ve been able to do this when I used a breakpoint
statement. On the right side of the debugger panel, there’s buttons for stepping into a function, as well as stepping over a function. Here you can see various values of variables and the like.
Ertain | 2018-07-11 07:01
I understand this. I want to access the node’s info themselves. Like:
Node2D
sprite
label
In the above example, while in debug I can’t access the properties of $sprite or $label.
How do I do this?
ondesic | 2018-07-12 01:33
Drat. From what I’ve found, the inspection of nodes is rather limited. I can access the values of the top-most node via the debugging pane. But any node beyond the root node seems to be out of reach.
Ertain | 2018-07-12 03:11