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Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
PRoToRiaN |
Hi. I’m trying to create a simple project with two buttons and a text field. The first button create the server, and the second client. The network_unique_id is displayed in the text field. On the PC platform everything is in order, but when i try to create a server on the android, in the field displays 0. If I understand correctly, this indicates a failure. For what reason this problem can occur and how can it be solved?
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Reply From: |
Tova |
take a look at this multiplayer bomber demo, it might help you out
https://godotengine.org/asset-library/asset/139
Thanks, but i saw this project. The problem is the same. The server does not start. Maybe I’m not doing something that is necessary to start correctly? IP, port, permissions, anything else?
PRoToRiaN | 2018-07-09 10:35
what do you mean by “it does not start” ? you press host but you can’t connect with other devices?
First of all, I can not run the game. “START!” Button inactive.
PRoToRiaN | 2018-07-09 11:03
i have just downloaded that demo and it works fine for me, i just import it, run it, press host and i can start the game
On mobile device or on PC? On PC everything is in order. If I’m not mistaken, the function create_server returns error with value ERR_CANT_CREATE.
PRoToRiaN | 2018-07-09 12:38
for me it works on mobile device too, i even use that in my own game (but i’ve modified the script according to my needs)
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Reply From: |
Tova |
i’ve looked into it now, you need to go to export options for android and put Internet permission “On”
Yes. There was a problem in that. The documentation is not enough information about this. Thank you.
PRoToRiaN | 2018-07-09 17:34