Is there's any way to add in-place validation to LineEdit in Godot 2.1? For example, check e-mail corectness.
I tried to override
_input_event(event), but symbols still appear in LineEdit. I also tried to delete last input symbol if text do not satisfy RegEx, but dislike this solution.
May be I miss something, and it can be achieved in another way than I tried? Thnx for any advice.
I used Godot 2.1.5rc1