Hi. I want to import a huge object from blender (planets) the problem is that when I import it to Godot the obj is to big. Even after changing the "view Z-Far" in the "viewport settings" to the maximum (10000), I cannot see the object. I could scale the obj in blender to a more accessible size, but that will force to scale all the other small objects in the same proportion. How can I change the maximum value of "View Z-Far" to more than 10000? I don't know if this will be the best approach. Can you think in a better solution to this tipe of problems?
Thanks;)