how to control the position of objects created with multimeshinstance?

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:bust_in_silhouette: Asked By Tachekentya

Hi. Is it possible to control the position of objects created with multimeshinstance? is it possible to control these objects with something similar the way weight-painting can control the position of particles in blender?

Thanks for the help

:bust_in_silhouette: Reply From: Zylann

I don’t know if the editor allows you to do so, but the position of all instances can be changed by using the set_instance_transform(instance_id, new_transform) function using a script.