Android export issue 3.02. -> 3.0.4

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:bust_in_silhouette: Asked By GameVisitor

Hey all,

I have a project that exports smoothly on Android using Godot 3.0.2 (except the device name / info do not appear in the Android one click export button).

i updated to Godot 3.0.4 and now upon exporting, the device name / info appear correctly but the application does not run, specifically it crash on splash screen with this error from adb logcat :

07-01 12:20:33.038 20391 20441 I godot   : Boot splash path: res://game/textures/splash2.png
07-01 12:20:33.420 20391 20441 I godot   : Loaded certs from 'res://game/certificate/ca-certificates.crt':  148
07-01 12:20:33.429 20391 20441 E godot   : **ERROR**: No loader found for resource: res://game/translation/lang.csv
07-01 12:20:33.429 20391 20441 E godot   :    At: core/io/resource_loader.cpp:186:_load() - Method/Function Failed, returning: RES()
07-01 12:20:33.430 20391 20441 E godot   : **ERROR**: Condition ' err != OK ' is true. returned: Ref<ResourceInteractiveLoader>()
07-01 12:20:33.430 20391 20441 E godot   :    At: core/io/resource_format_binary.cpp:997:load_interactive() - Condition ' err != OK ' is true. returned: Ref<ResourceInteractiveLoader>()

I feel it is a bug in the exporter with csv / translation file ?

And yes, i am using the correct export templates from Godot site :slight_smile:

Cheers !

In case it helps, the export of my test app in 3.0.2 is around 64MB,
while in 3.0.4 it is about 58 MB…

GameVisitor | 2018-07-01 11:22

:bust_in_silhouette: Reply From: GameVisitor

Working again on : 3.0.5.stable.official.6a88e22

Probably a bug in export of 3.0.4, if u face it, just use another version :slight_smile:

Well I still have the issue when LOADING the Escoria demo project in 3.0.6.

Same error : ERROR: load_interactive: Condition ’ err != OK ’ is true. returned: Ref() At: core/io/resource_format_binary.cpp:997

jeancallisti | 2019-08-30 08:26