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Asked By | Socrates |
I’ve been playing around with Godot 3.1 and everything seems to work well enough, so i decided try opening a project I’m working on in 3.0, mostly to play around with the new animation tools. The project itself opens fine, but it doesn’t run when I press play, it just shows the Godot splash screen and hangs. Does anyone know any incompatabilities that might make this the case? I’m not really doing anything complicated, a level has a tilemap, KinematicBody2Ds, sprites, etc., and other projects and the official demos seem to work fine.