0 votes

I was following the "Jayanam" Godot Tutorial : Character Rig with Bones.

The problem is that, when I try to create the bones connections with the Position2D and stuff it looks kinda broken to me, but I guess its only a matter of lack of information.

Also, I'm unable to use "Clear Bones" option (it just don't do anything actually), so I can't reset the bones connections and start again without doing all the setup process again.

http://prntscr.com/jwz7rx

in Engine by (55 points)

It's my understanding that bones are mostly there as a visual guide and to create inverse kinematic chains. I also had some problems working with them so i just stopped using them and am still able to do fairly complex animations pretty quickly/easily. In 3.1 this is all very much improved along with a slew of new animation features.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.