0 votes

What would be the mechanisms available to me within Godot to attach a child "mesh" to a parent mesh, at a pre-determined point in the mesh or entity, be it an Animation bone, a point, or a vertex on a mesh?

in Engine by (62 points)

1 Answer

0 votes

Not an expert, but you can add meshes as child node, or if you wan't to include them in animations or actions connect it to an armature:
https://docs.godotengine.org/en/3.1/classes/class_boneattachment.html

by (18 points)
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