0 votes

What would be the mechanisms available to me within Godot to attach a child "mesh" to a parent mesh, at a pre-determined point in the mesh or entity, be it an Animation bone, a point, or a vertex on a mesh?

in Engine by (63 points)

1 Answer

0 votes

Not an expert, but you can add meshes as child node, or if you wan't to include them in animations or actions connect it to an armature:

by (18 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.