0 votes

HI, how should I use look_at() funcion? Right now with this sample code below it's always returning Null to Output

extends Spatial

func _ready():
    # Called when the node is added to the scene for the first time.
    # Initialization here

func _process(delta):

    if Input.is_action_just_pressed("ui_accept"):
        print(look_at_from_position(Vector3(0, 0, 0), Vector3(10, 0, 5), Vector3(0, 1, 0)))


in Engine by (227 points)

1 Answer

0 votes
Best answer

look_at_from_position() and look_at() are void functions. See here: http://docs.godotengine.org/en/3.0/classes/class_spatial.html#class-spatial-look-at
It returns nothing because this function applies the transformation and you don't need to assign it anywhere.
If you really need the transformation matrix then use looking_at() on the transform of your spatial. See here:

self.transform = self.transform.looking_at(Vector3(10, 0, 5), Vector3(0,1,0))
by (210 points)
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