2d Animation global position problem Godot 2.1.4

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:bust_in_silhouette: Asked By equus

EDIT: I reformulated the question

Hello! I’m trying to move an object by an animation player. I want to keep it moving in the global position but it resets the position instead of keep moving.

I read this question about it but I don’t understand how to do what they said to do.
https://forum.godotengine.org/9191/instanced-animating-global-location-rather-local-location

My hierarchy is as follows:

_|Object(Node2d)
_|–|Sprite
_|-----|Area2D
_|---------|CollisionShape2D
_|–|MoveAnimationPlayer

What do I need to move to make the object keep going to the direction I want?

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