Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | equus |
EDIT: I reformulated the question
Hello! I’m trying to move an object by an animation player. I want to keep it moving in the global position but it resets the position instead of keep moving.
I read this question about it but I don’t understand how to do what they said to do.
https://forum.godotengine.org/9191/instanced-animating-global-location-rather-local-location
My hierarchy is as follows:
_|Object(Node2d)
_|–|Sprite
_|-----|Area2D
_|---------|CollisionShape2D
_|–|MoveAnimationPlayer
What do I need to move to make the object keep going to the direction I want?
Related to