0 votes

EDIT: I reformulated the question

Hello! I'm trying to move an object by an animation player. I want to keep it moving in the global position but it resets the position instead of keep moving.

I read this question about it but I don't understand how to do what they said to do.
https://godotengine.org/qa/9191/instanced-animating-global-location-rather-local-location

My hierarchy is as follows:

_|Object(Node2d)
_|--|Sprite
_|-----|Area2D
_|---------|CollisionShape2D
_|--|MoveAnimationPlayer

What do I need to move to make the object keep going to the direction I want?

Related to
https://github.com/godotengine/godot/issues/4263

asked Jun 18, 2018 in Projects by equus (96 points)
edited Jun 21, 2018 by equus

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