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Asked By
Aarstad
I need some help getting started with connecting godot with other languages, nodejs specifically. Say for instance I have some code written in nodejs that talks to an SQL server, and I wanted to include this in my godot project. How do I get started with this? Is this what gdnative does?
There are no GDNative Node.js bindings I know of, so I’m afraid this isn’t possible unless you move the code to a remote server and “execute” it by calling API endpoints using HTTP requests (or by using Godot’s low-level StreamPeer API).
Creating a GDNative binding for Node.js may be possible, but it’s a difficult and time-consuming task.