0 votes
in Engine by (12 points)

1 Answer

+2 votes

This function applies a global transformation to the whole 2D world (offset, scale, rotation).
Note: in Godot 3 it is also available as a Viewport property named canvas_transform.

However, you might not need to use it, because that transform does the same job as a Camera2D node, except the latter is more intuitive.

by (27,814 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.