0 votes

Is it possible to develop games for VR headsets (Oculus Rift, HTC Vive) in Linux but deploy the final product for Windows?

in Engine by (14 points)

1 Answer

0 votes

Hi Jesse,

In theory yes, the VR driver system in Godot is designed to be portable. There are differences you need to take into account when you switch between different VR devices, especially controllers of the different platforms having different capabilities. But if you develop a Godot game using say OpenVR on Linux, that game should run fine if you deploy it on Windows provided you also use OpenVR on Windows.

Do note that only the HTC Vive (and likely Valve Index) have support on Linux, I do not believe Oculus creates drivers targeting Linux.

by (40 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.