I want to use an external library in my godot module. I can successfully compile it, but the problem is, that scons assumes the external library is named after the same scheme, when it is not.
Example compiling with p=windows
for 64bit with tool=yes
:
I have a library located in #thirdparty/mylib/lib/windows/x64/mylib.lib
SCsub:
module_env.Append(LIB=['mylib'])
results in scons searching for mylib.windows.tools.64.lib
, but I don't want to rename all the external libs according to their platform.
Is there a way to disable that scons behavior for external libraries?