0 votes

I want to use an external library in my godot module. I can successfully compile it, but the problem is, that scons assumes the external library is named after the same scheme, when it is not.
Example compiling with p=windows for 64bit with tool=yes:
I have a library located in #thirdparty/mylib/lib/windows/x64/mylib.lib
SCsub:
module_env.Append(LIB=['mylib']) results in scons searching for mylib.windows.tools.64.lib, but I don't want to rename all the external libs according to their platform.

Is there a way to disable that scons behavior for external libraries?

asked Jun 12 in Engine by omggomb (12 points)

It's probably a better idea to ask questions about C++ module development on IRC (#godotengine-devel @ chat.freenode.net) instead.

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