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Asked By | dimkadimon |
Hi everyone! I am writing a game in Godot and really enjoying it so far. I started my project in Godot 2 and then I saw that Godot 3 came out. So I switched everything to Godot 3 to have the latest. However, now I cannot export to iOS in Godot 3 and I suspect it’s a problem with Godot 3 (although I haven’t tried exporting in Godot 2). Other users have faced the same problems and it seems that there is no fix at the moment:
https://forum.godotengine.org/23236/export-template-for-ios-cant-be-opened-in-latest-xcode-9-2?show=23236#q23236
My question is should I stay with Godot 3 and hope that the exporting issues will get fixed or should I just go back and do everything in Godot 2 (even though it will no longer be supported) ?
that thread links to a workaround in a reddit comment though
golpebaixo | 2018-06-11 21:46