Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Diet Estus |
I have a KinematicBody2D
node with a Camera2D
child. When I press a button, I want the camera to smoothly pan over to another node.
I thought I could achieve this by simply swapping which node the camera was a child of. For example, in my Camera2D
script, I have:
func change_focus(node):
get_parent().remove_child(self)
node.add_child(self)
Unfortunately, this cause a discrete camera jump to the new node. I want the camera to smoothly pan to the new node from the old one.
How do I get the camera to smoothly pan to the new node?
I tried altering my function by manually setting the global_position
of the camera to the global_position
of the old node, hoping that, because smoothing is enabled, it would pan to the new node, but it didn’t work.