I have a
KinematicBody2D node with a
Camera2D child. When I press a button, I want the camera to smoothly pan over to another node.
I thought I could achieve this by simply swapping which node the camera was a child of. For example, in my
Camera2D script, I have:
Unfortunately, this cause a discrete camera jump to the new node. I want the camera to smoothly pan to the new node from the old one.
How do I get the camera to smoothly pan to the new node?
I tried altering my function by manually setting the
global_position of the camera to the
global_position of the old node, hoping that, because smoothing is enabled, it would pan to the new node, but it didn't work.