I was wondering if somebody could explain to me where websockets are with regards to godot 3.0 currently? It was my understanding that they currently work. However, i saw this comment from 'akien-mga' on github saying 'The websocket module will be merged for Godot 3.1 as we ran out of time for 3.0, so that issue will be solved then.'?
I am hoping to integrate websockets for networking in my current webassembly project to receive data from my server. Is this currently possible? What is the module that akien-mga discusses?