Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | SupToasty |
I know the register_property((char *)"name", &class::variable, default_value)
exists along with its setter getter alternative, but I don’t know how to get either working with NodePath. It would be nice to dynamically assign nodes using editor properties, so i don’t have to have hard coded node names and scene structures when using gdnative c++ bindings.