0 votes

The 3d view of the editor seems to update at the maximum frame rate. Can you set/lower the frame rate in order to save some energy?

in Engine by (17 points)

If my memory doesn't fail, the editor's viewport is updated frequently only if a tool script is running on the background or if a shader uses the TIME variable

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.