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Asked By | k4sma |
Im trying to stop the execution of a function for 1 frame. But my game is updating a lot faster than my screen, so sometimes if I change something before yield(get_tree(), “idle_frame”) and then change it back after, it doesnt show up. My game updates arround 1000 times/sec.
Basically I want Unitys: yield return new WaitForEndOfFrame();
Thanks in advance
Yield will stop the process for a frame and requires resume to continue. Are you resuming?
happycamper | 2018-06-02 03:46
Know it’s not the same technically, but maybe just yield(get_tree(), "physics_frame")
. Since practically it would fulfill most use cases I think. Don’t think there is any way to do what you want directly, there is no api to get screen refresh rate currently…
kubecz3k | 2018-06-03 12:47