I have recently started using this engine with a couple of friends to make a game. Today we run into an issue. The
Navigation2D#get_simple_path method seems to not take into account the dimensions of the various shapes it encounters while calculating the path, this causes entities to get stuck in our game. They get moved with the
I invested some of my time researching this issues and it seems as if it even dates back to as far as 2015 with various GitHub issues mentioning it but not one (at least I didn't spot one) offered a solution. I even read a post that said that a fix was planned for Godot 2.2, so quite some time ago. - Is there a better solution than implementing our own pathfinding algorithm or is there an ETA for a fix?
Thanks for your time.