Weird thing with Particules2D

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:bust_in_silhouette: Asked By Linkpy
:warning: Old Version Published before Godot 3 was released.

Hello everyone.

I’m working on a small MOBA game, nothing really serious. And, I use Particles2D for a spell. When the spell ends, there another Particles2D for the extinguish “animation”. But, there are a delay of 1 second (same as the lifetime value) before the particles spawn. On this node, the “explosiveness” value is set as 0, and I think this is the origin of my problem.

There is a method to remove this delay before the particles’ spawn ?
Thanks you !

:bust_in_silhouette: Reply From: Linkpy

Sorry for this, I was searching for this, but I found out. When expliosiveness is at 0, there is an delay, but with a non-zero value, there is no problem. Can it be a bug ?

Thanks you.