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Asked By | IranosMorloy |
Hello there! Can you help me, please?
I am trying to make possible for player to select an enemy in my 2D top-down game. Once the target is selected, the player should get its name. I’ve tried whats on the pictures below.
Everything is instanced in-game.
Used variables are:
- cursor_area = Area2D node with child node RectangleShape2D called cursor_shape
- possible_targets = an empty array
- target_nameplate = Label node
In set_target() func, the rest of the line not shown on the picture is just the global_position of the cursor_area.
Now the thing is, it seems I can’t get the name of the target. print(target_name) is not printing anything and the target_nameplate is also showing nothing.