Player collistion is too big

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:bust_in_silhouette: Asked By cenuh

Hello,

problem is the following:

The player node stops before touching the ground?
I don’t know why, here is a screen from my godot:


The CollisionShape2D fits perfectly over the player, the same is in the TileMap,
over every tile is a perfectly fitting CollisionShape2D. What is wrong?
Here is the code im using:

extends KinematicBody2D

const GRAVITY = 20
const SPEED = 200
const UP = Vector2(0,-1)
const JUMP_HEIGHT = -500

var motion = Vector2()

func _physics_process(delta):
	#gravity
	motion.y += GRAVITY
	
	if Input.is_action_pressed("ui_right"):
		motion.x = SPEED
	elif Input.is_action_pressed("ui_left"):
		motion.x = -SPEED
	else:
		motion.x = 0
	
	if is_on_floor():
		if Input.is_action_just_pressed("ui_up"):
				motion.y = JUMP_HEIGHT

	motion = move_and_slide(motion, UP)

	pass

Thanks a lot!

:bust_in_silhouette: Reply From: cenuh

nmv guys, debug mode show collisionShape helped!
thx