Sorry if i say something really dumb or obvious, i'm new to this game engine and to GDScript.
I have a simple KinematicBody2D player that moves left and right, and jumps. And an inanimate RigidBody2D node that doesn't have any behavior yet, so it's only affected by the engine physics. Since the rigid body is small compared to the player, i want the player to ignore the rigid body's force, and the rigid body to be affected by the player's actions. Right now the player just gets stuck when the rigid body falls above it.
May the solution to this be changing the player into a RigidBody2D as well?